Special Forces Training
Special Forces Training provides a soldier with boosted accuracy, melee, and morale, along with special weapons available only through Specials Forces Training. In Defense in Depth, Special Forces Training will send the selected soldier towards the next position. In Sector Defense, Special Forces Training can be applied to any soldier on field, without being sent off field, albeit at a higher cost.
Special Forces Training grants the following boosts:
|Stat||Minimum Value||Maximum Value|
|Automatic Rifleman||Johnson LMG|
|Conscript||Molotov Cocktails \ MP-18 Submachinegun|
|Bazooka Troop||M9A1 Bazooka|
|Machine Gunner||Stinger LMG|
|Sniper||Garand Sniper Rifle|
|Mortar Troop||White Phosphorus Rounds|
|Raider||M3 "Starlite" Carbine2|
|Paramarine||M18 Recoilless Rifle|
|Flametrooper||M12 Body Armor3 \ Hand to Hand Combat Training|
|Warrant Officer||Molotov Cocktails \ Type 23 Grenades|
|Sarge||M1941 Johnson Rifle \ M9 Bazooka|
|Mad Jack||Morphine Stash4|
|Non-weapon Specialists||M1941 Johnson Rifle|
- Heroism provides overhealing, doubled healing for soldiers with less than 0 hitpoints, and immunity to being suppressed/pinned.
- M3 "Starlite" Carbine can spot enemies further away under poor weather conditions.
- M12 Body Armor provides +100 hitpoints, reduces likelihood of being set on fire, and grants immunity to critical gas tank hits.
- Mad Jack's morphine stash allows him to automatically treat his own wounds.